
Devourer Demon Hunter
- Blitz
- 58 players
- Last Updated: 23 hours ago
This page is automatically generated by looking up the top 50 Devourer Demon Hunter on the Blitz leaderboard. The data on this page is updated every 24 hours in order for the data to be as relevant as possible.
This page only shows what the best players in the world are using. This might not apply to every skill bracket in Mythic+. Use this page as the starting point of your journey, and don’t be afraid to stray away from what is presented on this page!
Topics to explore
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Players
Stat Priority
Versatility
Mastery
Haste
Critical Strike
Speed
Leech
Best Races
Best Items
Trinket Combinations
Best Sockets
Best Embellishments
Best Enchants

Back
Permanently enchants a cloak with ancient magic that chants with power, granting 12 Speed and causing the cooldown of your Hearthstone to recover 15% faster while in Khaz Algar. Cannot be applied to items lower than level 70.

Chest
Permanently enchants a chestpiece with Earthen rune magic to increase your Intellect by 34. Cannot be applied to items lower than level 70.

Feet
Permanently enchants a pair of boots with a scout's swiftness, increasing Speed by 12. Cannot be applied to items lower than level 70.

Legs
Use: Apply a Stormbound Armor Kit to your leg armor, causing it to permanently gain 61 Agility or Strength. Additionally, the item also gains 59 Stamina. (1 Sec Cooldown)

Main Hand
Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Off Hand
Permanently enchants a weapon with the Authority of Radiant Power. Dealing damage has a chance to call upon that authority, smiting your target for 998 Radiant damage and temporarily increasing your Primary stat by 12. Cannot be applied to items lower than level 70.

Ring
Permanently infuses a ring with a cursed chant, sapping 0 of your Critical Strike while granting 2 Mastery. Cannot be applied to items lower than level 70.

Wrist
Permanently enchants bracers with ancient magic that chants with power, granting 46 Speed. Cannot be applied to items lower than level 70.
Talents
The new talent system is not as straight-forward as the talent systems from previous expansions. Many talents are situational, and choosing your talents should be done based on the content you are doing. This heat map will show what talents are must-picks, which ones are situational, and which ones are rarely chosen.
Colors
The colors indicate the popularity of the talent. The numbers below indicate the percentage of the top 50 players that have chosen this talent.
- 90% - 100% (best)
- 50% - 89% (good)
- 20% - 49% (situational)
- 0% - 19% (unpopular)
Talent Tree

Best Class Talents
Tier 1
Best Hero Talents
Tier 1
Best Specialization Talents
Tier 1
Best PvP Talents
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.
Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Verdant Embrace wreathes you in arcane energy, preventing the next full loss of control effect against you. Lasts 4 sec.
Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec.
Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing 803 Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you.
While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.
Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast.
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.
Revival's cooldown is reduced by 16%, and provides immunity to magical damage and harmful effects for 2 sec.
Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.
Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.
Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 9 sec and you will no longer enter Spirit of Redemption upon dying.
Putrefy has 1 additional charge and applies a Necrotic Wound to the enemy when it deals damage, absorbing 8% of all healing received for 15 sec. Max 3 stacks. Adding a stack does not refresh the duration.
Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.
Chaos Bolt creates a 5 yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 25% on all enemies within the fissure. Lasts 6 sec.
Summons a Psyfiend with 1,222 health for 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals up to 1% of the target's total health in Shadow damage every 0.9 sec. Also slows their movement speed by 50% and reduces healing received by 50%.
Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.
Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury.
Infected Wounds can now stack up to 2 times, and reduces 8% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
For 3 sec after leaving Cat Form or Travel Form, you retain up to 25% movement speed.
Finishing move that empowers your weapons with energy to perform a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect.
Transcendence: Transfer can now be cast if you are stunned. Cooldown reduced by 15 sec if you are not.
For 3 sec after leaving Cat Form or Travel Form, you retain up to 25% movement speed.
Starsurge grants 2% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.
Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec.
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals 75 Frost damage every 1 sec. Enemies that are caught in Snowdrift for 2 sec consecutively become Frozen in ice, stunned for 4 sec.
Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.
Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
When a Lesser Ghoul dies, you gather the remains to heal for 5% of its maximum health. Death Strike sacrifices all Lesser Ghouls under your command.
Lightbearer's healing transfer is increased by up to 150% based on your current health. Lower health heals allies for more.
Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec.
Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice When you Chains of Ice a target already afflicted by your Chains of Ice they will be afflicted by Deathchill.
Pillar of Frost grants you Remorseless Winter and increases its damage by 400% and its radius by 150%, but your movement speed is heavily reduced for its duration. Pillar of Frost's cooldown is increased by 15 sec.
When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec.
The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat.
Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.
While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.
Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.
Evangelism cooldown is reduced by 45 sec and Power Word: Radiance healing is increased by 15%.
Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.
Inner Light: Healing spells cost 10% less mana. Inner Shadow: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 10%.
Consume Magic now affects all enemies within 8 yards of the target and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.
Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35% until you land.
Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Siphon haste from enemies, stealing 2% haste per stack of Mind Trauma, stacking up to 9 times. Fully channeled Mind Flays grant 1 stack of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Lasts 15 sec. You can only gain 3 stacks of Mind Trauma from a single enemy.
Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health.
Casts down the enemy with a bolt of Holy Light, causing 2,899 Holy damage and preventing the target from causing critical effects for the next 8 sec.
Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.
Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.
Colossus Smash causes your next Mortal Strike to deal 15% increased damage and reduce healing taken by 50% for 4 sec.
Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec.
You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec.
You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will have a 30% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form. You also learn: Strength of the Wild Maul the target for 8% of the target's maximum health in Physical damage.
All enemies within 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Max 5 stacks. Lasts 6 sec.
While in Cat Form, you increase the movement speed of raid members within 20 yards by 10%. Leader of the Pack also causes allies to heal themselves for 3% of their maximum health when they critically hit with a direct attack. The healing effect cannot occur more than once every 8 sec.
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.



