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Devourer Demon Hunter

  • Blitz
  • 58 players
  • Last Updated: 23 hours ago

This page is automatically generated by looking up the top 50 Devourer Demon Hunter on the Blitz leaderboard. The data on this page is updated every 24 hours in order for the data to be as relevant as possible.

This page only shows what the best players in the world are using. This might not apply to every skill bracket in Mythic+. Use this page as the starting point of your journey, and don’t be afraid to stray away from what is presented on this page!

Players

Xhanon

Xhanon

<Arctic Avengers>Kazzak (eu)

Talents (class)

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Talents (spec)

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Talents (hero)

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Talents (pvp)

Stat Priority

Values are relative to the highest stat. The stat priority for a Devourer Demon Hunter is
Versatility > Mastery > Haste > Critical Strike

Best Races

The best race for a Devourer Demon Hunter for the Alliance is Night Elf and for the Horde is Orc

Best Items

Trinket Combinations

72% of the best players use this combination
Astral Gladiator's Medallion

Astral Gladiator's Medallion

Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)

Astral Gladiator's Insignia of Alacrity

Astral Gladiator's Insignia of Alacrity

Equip: Your spells and abilities have a chance to grant 11,910 primary stat for 20 sec.

19% of the best players use this combination
Astral Gladiator's Medallion

Astral Gladiator's Medallion

Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)

Astral Gladiator's Badge of Ferocity

Astral Gladiator's Badge of Ferocity

Use: Increases primary stat by 65 for 15 sec. (1 Min Cooldown)

3% of the best players use this combination
Astral Gladiator's Medallion

Astral Gladiator's Medallion

Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)

Astral Gladiator's Emblem

Astral Gladiator's Emblem

Use: Increases maximum health by 10,662 for 15 sec. (2 Min Cooldown)

Best Sockets

Values are based on the total amount of sockets of all players. The most popular socket for a Devourer Demon Hunter is Masterful Sapphire
Masterful Sapphire

Masterful Sapphire

23%

+10 Versatility and +3 Mastery

Versatile Onyx

Versatile Onyx

16%

+10 Mastery and +3 Versatility

Quick Sapphire

Quick Sapphire

16%

+10 Versatility and +3 Haste

Best Embellishments

Embellishments are specific abilities that can be added onto a piece of gear or weapons to add an equip bonus. The most popular embellishment for a Devourer Demon Hunter is Elemental Focusing Lens on a Ring 2 item
Elemental Focusing Lens

Elemental Focusing Lens

145%

Equip: Your damaging spells and abilities have a chance to deal 140,238 damage to your target. The magic school chosen is based upon your selection of socketed Khaz Algar gems.

  • Ring 243%
  • Ring 138%
  • Feet8%
  • Wrist2%
  • Neck2%
  • Waist2%
  • Legs1%
  • Main Hand1%
  • Chest1%
Energy Redistribution Beacon

Energy Redistribution Beacon

34%

Equip: While above 80% health, direct healing you do also redistributes up to 2% of your health to your target.

  • Ring 150%
  • Ring 245%
  • Neck5%
Dawnthread Lining

Dawnthread Lining

7%

Equip: Your gear warms with Woven Dawnthread and gains 6 Critical Strike when over 80% health.

  • Wrist50%
  • Hands25%
  • Waist25%

Best Enchants

Percentages are calculated in relation to 50 players. If an enchant has a value of more than 100%, it means the enchant is found more than 50 times. This usually happens when the same enchant is applied to both rings.
Back icon

Back

Chant of Burrowing Rapidity

Chant of Burrowing Rapidity

66%

Permanently enchants a cloak with ancient magic that chants with power, granting 12 Speed and causing the cooldown of your Hearthstone to recover 15% faster while in Khaz Algar. Cannot be applied to items lower than level 70.

Chant of Leeching Fangs

Chant of Leeching Fangs

28%

Permanently enchants a cloak with ancient magic that chants with power, granting 47 Leech and heal for 1,527 every 5 sec while out of combat. Cannot be applied to items lower than level 70.

Chest icon

Chest

Crystalline Radiance

Crystalline Radiance

72%

Permanently enchants a chestpiece with Earthen rune magic to increase your Intellect by 34. Cannot be applied to items lower than level 70.

Council's Intellect

Council's Intellect

21%

Permanently enchants a chestpiece to increase your Intellect by 24 and mana pool by 3%. Cannot be applied to items lower than level 70.

Feet icon

Feet

Scout's March

Scout's March

74%

Permanently enchants a pair of boots with a scout's swiftness, increasing Speed by 12. Cannot be applied to items lower than level 70.

Defender's March

Defender's March

17%

Permanently enchants a pair of boots with a defender's tenacity, increasing Stamina by 41. Cannot be applied to items lower than level 70.

Legs icon

Legs

Stormbound Armor Kit

Stormbound Armor Kit

45%

Use: Apply a Stormbound Armor Kit to your leg armor, causing it to permanently gain 61 Agility or Strength. Additionally, the item also gains 59 Stamina. (1 Sec Cooldown)

Sunset Spellthread

Sunset Spellthread

28%

Use: Apply Sunset Spellthread to your leggings, permanently increasing its Intellect by 8 and Stamina by 8.

Main Hand icon

Main Hand

Stonebound Artistry

Stonebound Artistry

47%

Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Oathsworn's Tenacity

Oathsworn's Tenacity

21%

Permanently enchants a weapon to sometimes grant you Forged Tenacity, bestowing 21 Versatility to you for 12 sec. Cannot be applied to items lower than level 70.

Off Hand icon

Off Hand

Authority of Radiant Power

Authority of Radiant Power

9%

Permanently enchants a weapon with the Authority of Radiant Power. Dealing damage has a chance to call upon that authority, smiting your target for 998 Radiant damage and temporarily increasing your Primary stat by 12. Cannot be applied to items lower than level 70.

Stonebound Artistry

Stonebound Artistry

5%

Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Ring icon

Ring

Cursed Mastery

Cursed Mastery

90%

Permanently infuses a ring with a cursed chant, sapping 0 of your Critical Strike while granting 2 Mastery. Cannot be applied to items lower than level 70.

+21 Versatility

+21 Versatility

66%

Permanently enchants a ring with Beledar's radiance, increasing Versatility by 15. Cannot be applied to items lower than level 70.

Wrist icon

Wrist

+66 Speed

+66 Speed

81%

Permanently enchants bracers with ancient magic that chants with power, granting 46 Speed. Cannot be applied to items lower than level 70.

+135 Leech

+135 Leech

7%

Permanently enchants bracers with ancient magic that chants with power, granting 94 Leech. Cannot be applied to items lower than level 70.

Talents

The new talent system is not as straight-forward as the talent systems from previous expansions. Many talents are situational, and choosing your talents should be done based on the content you are doing. This heat map will show what talents are must-picks, which ones are situational, and which ones are rarely chosen.

Colors

The colors indicate the popularity of the talent. The numbers below indicate the percentage of the top 50 players that have chosen this talent.

  • 90% - 100% (best)
  • 50% - 89% (good)
  • 20% - 49% (situational)
  • 0% - 19% (unpopular)

Talent Tree

Talent Tree Background

Best Class Talents

Tier 1

Best Hero Talents

Tier 1

Best Specialization Talents

Tier 1

Best PvP Talents

Gateway Mastery

Gateway Mastery

7%

Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.

Nether Ward

Nether Ward

7%

Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.

Obsidian Mettle

Obsidian Mettle

5%

While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.

Nullifying Shroud

Nullifying Shroud

5%

Verdant Embrace wreathes you in arcane energy, preventing the next full loss of control effect against you. Lasts 4 sec.

Ranger's Finesse

Ranger's Finesse

5%

Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec.

Star Burst

Star Burst

5%

Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing 803 Astral damage. Generates 15 Astral Power. The Druid and their allies may pick up stars, causing them to orbit around you.

High Winds

High Winds

5%

Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.

Unburdened Flight

Unburdened Flight

5%

Hover makes you immune to movement speed reduction effects.

Obsidian Mettle

Obsidian Mettle

5%

While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.

Shadow Rift

Shadow Rift

3%

Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast.

Smoke Bomb

Smoke Bomb

3%

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Preemptive Maneuver

Preemptive Maneuver

3%

Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.

Absolute Serenity

Absolute Serenity

3%

Celestial Conduit now prevents all crowd control for its duration.

Peaceweaver

Peaceweaver

3%

Revival's cooldown is reduced by 16%, and provides immunity to magical damage and harmful effects for 2 sec.

Unburdened Flight

Unburdened Flight

3%

Hover makes you immune to movement speed reduction effects.

Survival Tactics

Survival Tactics

3%

Feign Death reduces damage taken by 90% for 2 sec.

Sniper's Advantage

Sniper's Advantage

3%

Trueshot and Volley increase the range of all shots by 30% for their duration.

Preemptive Maneuver

Preemptive Maneuver

3%

Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.

Smoke Bomb

Smoke Bomb

3%

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Chimaeral Sting

Chimaeral Sting

3%

Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.

Blessing of Sanctuary

Blessing of Sanctuary

3%

Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.

Preemptive Maneuver

Preemptive Maneuver

3%

Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.

Smoke Bomb

Smoke Bomb

3%

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Dismantle

Dismantle

3%

Disarm the enemy, preventing the use of any weapons or shield for 5 sec.

Phase Shift

Phase Shift

3%

Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.

Spirit of the Redeemer

Spirit of the Redeemer

3%

Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 9 sec and you will no longer enter Spirit of Redemption upon dying.

Necrotic Wounds

Necrotic Wounds

3%

Putrefy has 1 additional charge and applies a Necrotic Wound to the enemy when it deals damage, absorbing 8% of all healing received for 15 sec. Max 3 stacks. Adding a stack does not refresh the duration.

Strangulate

Strangulate

3%

Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.

Time Stop

Time Stop

3%

Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.

Fel Fissure

Fel Fissure

3%

Chaos Bolt creates a 5 yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 25% on all enemies within the fissure. Lasts 6 sec.

Psyfiend

Psyfiend

3%

Summons a Psyfiend with 1,222 health for 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals up to 1% of the target's total health in Shadow damage every 0.9 sec. Also slows their movement speed by 50% and reduces healing received by 50%.

Phase Shift

Phase Shift

3%

Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.

Absolute Serenity

Absolute Serenity

3%

Celestial Conduit now prevents all crowd control for its duration.

Turbo Fists

Turbo Fists

3%

Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury.

Wicked Claws

Wicked Claws

3%

Infected Wounds can now stack up to 2 times, and reduces 8% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.

Tireless Pursuit

Tireless Pursuit

3%

For 3 sec after leaving Cat Form or Travel Form, you retain up to 25% movement speed.

Dismantle

Dismantle

2%

Disarm the enemy, preventing the use of any weapons or shield for 5 sec.

Death from Above

Death from Above

2%

Finishing move that empowers your weapons with energy to perform a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect.

Eminence

Eminence

2%

Transcendence: Transfer can now be cast if you are stunned. Cooldown reduced by 15 sec if you are not.

Tireless Pursuit

Tireless Pursuit

2%

For 3 sec after leaving Cat Form or Travel Form, you retain up to 25% movement speed.

Moonkin Aura

Moonkin Aura

2%

Starsurge grants 2% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.

Time Stop

Time Stop

2%

Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.

Zen Focus Tea

Zen Focus Tea

2%

Thunder Focus Tea provides immunity to Silence and Interrupt effects for 5 sec.

Dismantle

Dismantle

2%

Disarm the enemy, preventing the use of any weapons or shield for 5 sec.

Totem of Wrath

Totem of Wrath

2%

Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 15% for 15 sec.

Static Field Totem

Static Field Totem

2%

Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.

Burrow

Burrow

2%

Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 2,508 Physical damage.

Snowdrift

Snowdrift

2%

Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals 75 Frost damage every 1 sec. Enemies that are caught in Snowdrift for 2 sec consecutively become Frozen in ice, stunned for 4 sec.

Overpowered Barrier

Overpowered Barrier

2%

Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.

Concentrated Coolness

Concentrated Coolness

2%

Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves.

Blessing of Spellwarding

Blessing of Spellwarding

2%

Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.

Hallowed Ground

Hallowed Ground

2%

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Stitchmaster

Stitchmaster

2%

When a Lesser Ghoul dies, you gather the remains to heal for 5% of its maximum health. Death Strike sacrifices all Lesser Ghouls under your command.

Luminescence

Luminescence

2%

Lightbearer's healing transfer is increased by up to 150% based on your current health. Lower health heals allies for more.

Searing Glare

Searing Glare

2%

Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec.

Deathchill

Deathchill

2%

Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice When you Chains of Ice a target already afflicted by your Chains of Ice they will be afflicted by Deathchill.

Death's Cold Embrace

Death's Cold Embrace

2%

Pillar of Frost grants you Remorseless Winter and increases its damage by 400% and its radius by 150%, but your movement speed is heavily reduced for its duration. Pillar of Frost's cooldown is increased by 15 sec.

Strangulate

Strangulate

2%

Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.

Psychic Shroud

Psychic Shroud

2%

When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec.

Improved Mass Invisibility

Improved Mass Invisibility

2%

The cooldown of Mass Invisibility is reduced by 4 min and can affect allies in combat.

Overpowered Barrier

Overpowered Barrier

2%

Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.

Master Shepherd

Master Shepherd

2%

While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.

Spellwarden

Spellwarden

2%

Anti-Magic Shell is now usable on allies and its cooldown is reduced by 10 sec.

Gateway Mastery

Gateway Mastery

2%

Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.

Nether Ward

Nether Ward

2%

Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.

Jinx

Jinx

2%

Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.

Ultimate Radiance

Ultimate Radiance

2%

Evangelism cooldown is reduced by 45 sec and Power Word: Radiance healing is increased by 15%.

Phase Shift

Phase Shift

2%

Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.

Inner Light

Inner Light

2%

Inner Light: Healing spells cost 10% less mana. Inner Shadow: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 6 sec cooldown.

Owlkin Adept

Owlkin Adept

2%

Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 10%.

Blood Moon

Blood Moon

2%

Consume Magic now affects all enemies within 8 yards of the target and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.

Glimpse

Glimpse

2%

Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35% until you land.

Reverse Magic

Reverse Magic

2%

Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.

Mind Trauma

Mind Trauma

2%

Siphon haste from enemies, stealing 2% haste per stack of Mind Trauma, stacking up to 9 times. Fully channeled Mind Flays grant 1 stack of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Lasts 15 sec. You can only gain 3 stacks of Mind Trauma from a single enemy.

Hemotoxin

Hemotoxin

2%

Shiv also reduces the target's healing received by 30% for 8 sec.

Ultimate Sacrifice

Ultimate Sacrifice

2%

Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health.

Denounce

Denounce

2%

Casts down the enemy with a bolt of Holy Light, causing 2,899 Holy damage and preventing the target from causing critical effects for the next 8 sec.

Divine Vision

Divine Vision

2%

Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.

Wind Waker

Wind Waker

2%

Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.

Swoop Up

Swoop Up

2%

Grab an enemy and fly with them to the target location.

Sharpen Blade

Sharpen Blade

2%

Colossus Smash causes your next Mortal Strike to deal 15% increased damage and reduce healing taken by 50% for 4 sec.

Storm of Destruction

Storm of Destruction

2%

Bladestorm, Ravager, and Demolish now snare all targets you hit by 60% for 6 sec and decrease their healing taken by 50% for 10 sec.

Grapple Weapon

Grapple Weapon

2%

You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 5 sec.

Strength of the Wild

Strength of the Wild

2%

You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will have a 30% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form. You also learn: Strength of the Wild Maul the target for 8% of the target's maximum health in Physical damage.

Decomposing Aura

Decomposing Aura

2%

All enemies within 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Max 5 stacks. Lasts 6 sec.

Bloodforged Armor

Bloodforged Armor

2%

Death Strike reduces all Physical damage taken by 25% for 4 sec.

Last Dance

Last Dance

2%

Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%.

Leader of the Pack

Leader of the Pack

2%

While in Cat Form, you increase the movement speed of raid members within 20 yards by 10%. Leader of the Pack also causes allies to heal themselves for 3% of their maximum health when they critically hit with a direct attack. The healing effect cannot occur more than once every 8 sec.

Grounding Totem

Grounding Totem

2%

Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Burrow

Burrow

2%

Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 2,508 Physical damage.