
Devourer Demon Hunter
- Solo Shuffle
- 60 players
- Last Updated: 23 hours ago
This page is automatically generated by looking up the top 50 Devourer Demon Hunter on the Solo Shuffle leaderboard. The data on this page is updated every 24 hours in order for the data to be as relevant as possible.
This page only shows what the best players in the world are using. This might not apply to every skill bracket in Mythic+. Use this page as the starting point of your journey, and don’t be afraid to stray away from what is presented on this page!
Topics to explore
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Players
Stat Priority
Versatility
Mastery
Haste
Critical Strike
Avoidance
Speed
Best Races
Best Items
Trinket Combinations
Best Sockets
Best Embellishments
Best Enchants

Back
Permanently enchants a cloak with ancient magic that chants with power, granting 12 Speed and causing the cooldown of your Hearthstone to recover 15% faster while in Khaz Algar. Cannot be applied to items lower than level 70.

Chest
Permanently enchants a chestpiece with Earthen rune magic to increase your Intellect by 34. Cannot be applied to items lower than level 70.

Feet
Permanently enchants a pair of boots with a scout's swiftness, increasing Speed by 12. Cannot be applied to items lower than level 70.

Legs
Use: Apply a Stormbound Armor Kit to your leg armor, causing it to permanently gain 61 Agility or Strength. Additionally, the item also gains 59 Stamina. (1 Sec Cooldown)

Main Hand
Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Off Hand
Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Ring
Permanently infuses a ring with a cursed chant, sapping 0 of your Critical Strike while granting 2 Mastery. Cannot be applied to items lower than level 70.

Wrist
Permanently enchants bracers with ancient magic that chants with power, granting 46 Speed. Cannot be applied to items lower than level 70.
Talents
The new talent system is not as straight-forward as the talent systems from previous expansions. Many talents are situational, and choosing your talents should be done based on the content you are doing. This heat map will show what talents are must-picks, which ones are situational, and which ones are rarely chosen.
Colors
The colors indicate the popularity of the talent. The numbers below indicate the percentage of the top 50 players that have chosen this talent.
- 90% - 100% (best)
- 50% - 89% (good)
- 20% - 49% (situational)
- 0% - 19% (unpopular)
Talent Tree

Best Class Talents
Tier 1
Best Hero Talents
Tier 1
Best Specialization Talents
Tier 1
Best PvP Talents
Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect.
Putrefy has 1 additional charge and applies a Necrotic Wound to the enemy when it deals damage, absorbing 8% of all healing received for 15 sec. Max 3 stacks. Adding a stack does not refresh the duration.
Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35% until you land.
Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Consume Magic now affects all enemies within 8 yards of the target and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.
Throw a Sticky Tar Bomb that coats your target's weapons with tar, disarming them for 4 sec. After 4 sec, Sticky Tar Bomb explodes onto nearby enemies. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.
Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 9 sec and you will no longer enter Spirit of Redemption upon dying.
Infected Wounds can now stack up to 2 times, and reduces 8% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.
Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.
Wrath, Starfire, Cyclone, and Combo-Point generating abilities extend the duration of your active heal over time effects by 1.0 sec on up to 3 allies. Starsurge and Combo-Point spending abilities increase the rate of your heal over time spells by 20% for 4 sec.
Nature's Swiftness now also affects Cyclone, but its cooldown is increased by 10 sec.
Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec.
Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.
Verdant Embrace wreathes you in arcane energy, preventing the next full loss of control effect against you. Lasts 4 sec.
While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.
Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec.
Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec.
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.
Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.
When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec.
Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.
Wild Growth is now instant cast, and when you heal 6 allies with Wild Growth you gain Full Bloom. This effect has a 30 sec cooldown. Full Bloom Your next Wild Growth applies Lifebloom to all targets at 100% effectiveness. Lasts for 30 sec.
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Your Heroism spell now has a 60 sec cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.
You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will have a 30% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form. You also learn: Strength of the Wild Maul the target for 8% of the target's maximum health in Physical damage.
Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer 760 Physical damage, and players struck will be stunned for 1 sec.
Soothing Mist and Crackling Jade Lightning form a sphere of Hope or Despair above their targets. Only one of each sphere can be active at a time. Sphere of Hope: Increases your healing done to the target by 10%. Sphere of Despair: Target deals 3% less damage and takes 10% increased damage from all sources.
Revival's cooldown is reduced by 16%, and provides immunity to magical damage and harmful effects for 2 sec.
Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.
Evangelism cooldown is reduced by 45 sec and Power Word: Radiance healing is increased by 15%.
While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.
Starsurge grants 2% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.
Instantly clears all bleeds, poisons, and diseases from the target, and heals for 18% damage over 6 sec. Being attacked will stop you from using Mending Bandage.
Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 30% of your maximum health and lasts up to 15 sec.
Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.
Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec.
Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.
Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.
Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
Interrupting a spell with Skull Bash reduces the remaining cooldown of Tiger's Fury, Survival Instincts, and Dash by 10 sec.
When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec.
While Voidform is not active, being attacked will reduce the cooldown of Void Eruption by 3 sec.
Purify now has a maximum of 2 charges. Removing harmful effects with Purify grants your target an absorption shield equal to 5% of their maximum health. Lasts 8 sec.
Grips the target in lightning, stunning and dealing 2,660 Nature damage over 5 sec while the target is lassoed. Can move while channeling.
For 3 sec after leaving Cat Form or Travel Form, you retain up to 25% movement speed.
Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
Inner Light: Healing spells cost 10% less mana. Inner Shadow: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Void Eruption sends out slow-moving bolts of Shadow energy at random locations every 0.5 sec for 3 sec, dealing 291 Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 2 sec.
Summons a Psyfiend with 1,222 health for 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals up to 1% of the target's total health in Shadow damage every 0.9 sec. Also slows their movement speed by 50% and reduces healing received by 50%.
Shadow Bolt damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 2.0 sec. Drain Life, Drain Soul, and Oblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.
Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.
Your Power Word: Shield reduces all Physical damage taken by 15% while the shield persists.
Brand your target, increasing the damage they receive from your next targeted spell by 40%. Generates 4 Arcane Charges.
Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.
Arcane Barrage slows enemies by 50% and increases your movement speed by 10% for 5 sec.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.
When you Cleanse an ally, 1 ally within 40 yds is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 sec. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Swarms the target with Faeries, disarming the enemy, preventing the use of any weapons or shield and reducing movement speed by 30% for 5 sec.
Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury.
Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.



