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Devourer Demon Hunter

  • Solo Shuffle
  • 60 players
  • Last Updated: 23 hours ago

This page is automatically generated by looking up the top 50 Devourer Demon Hunter on the Solo Shuffle leaderboard. The data on this page is updated every 24 hours in order for the data to be as relevant as possible.

This page only shows what the best players in the world are using. This might not apply to every skill bracket in Mythic+. Use this page as the starting point of your journey, and don’t be afraid to stray away from what is presented on this page!

Players

Raíku

Raíku

Ravencrest (eu)

Talents (class)

-

Talents (spec)

-

Talents (hero)

-

Talents (pvp)

Rikmeyzterc

Rikmeyzterc

Kazzak (eu)

Talents (class)

-

Talents (spec)

-

Talents (hero)

-

Talents (pvp)

Gateway Mastery
Impish Instincts
Soul Rip
Actualplant

Actualplant

Sargeras (us)

Talents (class)

-

Talents (spec)

-

Talents (hero)

-

Talents (pvp)

Dark Simulacrum
Necrotic Wounds
Spellwarden

Stat Priority

Values are relative to the highest stat. The stat priority for a Devourer Demon Hunter is
Versatility > Mastery > Haste > Critical Strike

Best Races

The best race for a Devourer Demon Hunter for the Alliance is Night Elf and for the Horde is Highmountain Tauren

Best Items

Trinket Combinations

93% of the best players use this combination
Astral Gladiator's Medallion

Astral Gladiator's Medallion

Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)

Astral Gladiator's Insignia of Alacrity

Astral Gladiator's Insignia of Alacrity

Equip: Your spells and abilities have a chance to grant 55 primary stat for 20 sec.

5% of the best players use this combination
Astral Gladiator's Medallion

Astral Gladiator's Medallion

Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)

Astral Gladiator's Badge of Ferocity

Astral Gladiator's Badge of Ferocity

Use: Increases primary stat by 14,113 for 15 sec. (1 Min Cooldown)

2% of the best players use this combination
Astral Gladiator's Insignia of Alacrity

Astral Gladiator's Insignia of Alacrity

Equip: Your spells and abilities have a chance to grant 14,756 primary stat for 20 sec.

Astral Gladiator's Badge of Ferocity

Astral Gladiator's Badge of Ferocity

Use: Increases primary stat by 17,486 for 15 sec. (1 Min Cooldown)

Best Sockets

Values are based on the total amount of sockets of all players. The most popular socket for a Devourer Demon Hunter is Versatile Onyx
Versatile Onyx

Versatile Onyx

22%

+10 Mastery and +3 Versatility

Masterful Sapphire

Masterful Sapphire

21%

+147 Versatility and +49 Mastery

Quick Sapphire

Quick Sapphire

14%

+10 Versatility and +3 Haste

Best Embellishments

Embellishments are specific abilities that can be added onto a piece of gear or weapons to add an equip bonus. The most popular embellishment for a Devourer Demon Hunter is Elemental Focusing Lens on a Ring 1 item
Elemental Focusing Lens

Elemental Focusing Lens

147%

Equip: Your damaging spells and abilities have a chance to deal 670 damage to your target. The magic school chosen is based upon your selection of socketed Khaz Algar gems.

  • Ring 142%
  • Ring 235%
  • Neck11%
  • Feet5%
  • Wrist2%
  • Chest2%
  • Main Hand1%
  • Off Hand1%
Energy Redistribution Beacon

Energy Redistribution Beacon

37%

Equip: While above 80% health, direct healing you do also redistributes up to 2% of your health to your target.

  • Ring 241%
  • Ring 136%
  • Neck9%
  • Wrist9%
  • Feet5%
Ascendance

Ascendance

12%

Equip: Gain Ascendance every 8 seconds spent in combat. Ascendance grants 89 of a random secondary stat for 15 sec, stacking up to 10 times. This is a Nerubian embellishment.

  • Main Hand71%
  • Off Hand29%

Best Enchants

Percentages are calculated in relation to 50 players. If an enchant has a value of more than 100%, it means the enchant is found more than 50 times. This usually happens when the same enchant is applied to both rings.
Back icon

Back

Chant of Burrowing Rapidity

Chant of Burrowing Rapidity

77%

Permanently enchants a cloak with ancient magic that chants with power, granting 12 Speed and causing the cooldown of your Hearthstone to recover 15% faster while in Khaz Algar. Cannot be applied to items lower than level 70.

Chant of Leeching Fangs

Chant of Leeching Fangs

18%

Permanently enchants a cloak with ancient magic that chants with power, granting 47 Leech and heal for 1,527 every 5 sec while out of combat. Cannot be applied to items lower than level 70.

Chest icon

Chest

Crystalline Radiance

Crystalline Radiance

65%

Permanently enchants a chestpiece with Earthen rune magic to increase your Intellect by 34. Cannot be applied to items lower than level 70.

Council's Intellect

Council's Intellect

23%

Permanently enchants a chestpiece to increase your Intellect by 24 and mana pool by 3%. Cannot be applied to items lower than level 70.

Feet icon

Feet

Scout's March

Scout's March

85%

Permanently enchants a pair of boots with a scout's swiftness, increasing Speed by 12. Cannot be applied to items lower than level 70.

Defender's March

Defender's March

13%

Permanently enchants a pair of boots with a defender's tenacity, increasing Stamina by 41. Cannot be applied to items lower than level 70.

Legs icon

Legs

Stormbound Armor Kit

Stormbound Armor Kit

42%

Use: Apply a Stormbound Armor Kit to your leg armor, causing it to permanently gain 61 Agility or Strength. Additionally, the item also gains 59 Stamina. (1 Sec Cooldown)

Sunset Spellthread

Sunset Spellthread

28%

Use: Apply Sunset Spellthread to your leggings, permanently increasing its Intellect by 8 and Stamina by 8.

Main Hand icon

Main Hand

Stonebound Artistry

Stonebound Artistry

45%

Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Oathsworn's Tenacity

Oathsworn's Tenacity

23%

Permanently enchants a weapon to sometimes grant you Forged Tenacity, bestowing 21 Versatility to you for 12 sec. Cannot be applied to items lower than level 70.

Off Hand icon

Off Hand

Stonebound Artistry

Stonebound Artistry

8%

Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Stormrider's Fury

Stormrider's Fury

3%

Permanently enchants a weapon to sometimes grant you Storm's Fury, bestowing 21 Haste to you for 12 sec. Cannot be applied to items lower than level 70.

Ring icon

Ring

Cursed Mastery

Cursed Mastery

78%

Permanently infuses a ring with a cursed chant, sapping 0 of your Critical Strike while granting 2 Mastery. Cannot be applied to items lower than level 70.

+21 Versatility

+21 Versatility

67%

Permanently enchants a ring with Beledar's radiance, increasing Versatility by 15. Cannot be applied to items lower than level 70.

Wrist icon

Wrist

+66 Speed

+66 Speed

82%

Permanently enchants bracers with ancient magic that chants with power, granting 46 Speed. Cannot be applied to items lower than level 70.

+2040 Leech

+2040 Leech

13%

Permanently enchants bracers with ancient magic that chants with power, granting 94 Leech. Cannot be applied to items lower than level 70.

Talents

The new talent system is not as straight-forward as the talent systems from previous expansions. Many talents are situational, and choosing your talents should be done based on the content you are doing. This heat map will show what talents are must-picks, which ones are situational, and which ones are rarely chosen.

Colors

The colors indicate the popularity of the talent. The numbers below indicate the percentage of the top 50 players that have chosen this talent.

  • 90% - 100% (best)
  • 50% - 89% (good)
  • 20% - 49% (situational)
  • 0% - 19% (unpopular)

Talent Tree

Talent Tree Background

Best Class Talents

Tier 1

Best Hero Talents

Tier 1

Best Specialization Talents

Tier 1

Best PvP Talents

Soul Rip

Soul Rip

7%

Fracture the soul of up to 3 target players within 20 yds into the shadows, reducing their damage done by 25% and healing received by 25% for 8 sec. Souls are fractured up to 20 yds from the player's location. Players can retrieve their souls to remove this effect.

Necrotic Wounds

Necrotic Wounds

7%

Putrefy has 1 additional charge and applies a Necrotic Wound to the enemy when it deals damage, absorbing 8% of all healing received for 15 sec. Max 3 stacks. Adding a stack does not refresh the duration.

Spellwarden

Spellwarden

7%

Anti-Magic Shell is now usable on allies and its cooldown is reduced by 10 sec.

Glimpse

Glimpse

5%

Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35% until you land.

Reverse Magic

Reverse Magic

5%

Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.

Blood Moon

Blood Moon

5%

Consume Magic now affects all enemies within 8 yards of the target and generates a Lesser Soul Fragment. Each effect consumed has a 5% chance to upgrade to a Greater Soul.

Dismantle

Dismantle

5%

Disarm the enemy, preventing the use of any weapons or shield for 5 sec.

Smoke Bomb

Smoke Bomb

5%

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Gateway Mastery

Gateway Mastery

5%

Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.

Sticky Tar Bomb

Sticky Tar Bomb

5%

Throw a Sticky Tar Bomb that coats your target's weapons with tar, disarming them for 4 sec. After 4 sec, Sticky Tar Bomb explodes onto nearby enemies. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.

Survival Tactics

Survival Tactics

5%

Feign Death reduces damage taken by 90% for 2 sec.

Unburdened Flight

Unburdened Flight

5%

Hover makes you immune to movement speed reduction effects.

Spirit of the Redeemer

Spirit of the Redeemer

5%

Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by 9 sec and you will no longer enter Spirit of Redemption upon dying.

Wicked Claws

Wicked Claws

5%

Infected Wounds can now stack up to 2 times, and reduces 8% of all healing received by the target per stack. Infected Wounds can now also be applied from Rip.

Phase Shift

Phase Shift

5%

Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.

Forest Guardian

Forest Guardian

5%

Wrath, Starfire, Cyclone, and Combo-Point generating abilities extend the duration of your active heal over time effects by 1.0 sec on up to 3 allies. Starsurge and Combo-Point spending abilities increase the rate of your heal over time spells by 20% for 4 sec.

Ancient of Lore

Ancient of Lore

5%

Nature's Swiftness now also affects Cyclone, but its cooldown is increased by 10 sec.

Ranger's Finesse

Ranger's Finesse

3%

Casting Aimed Shot provides you with Ranger's Finesse. After gaining 3 stacks of Ranger's Finesse, increase your next Volley's radius and duration by 50%. Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 sec.

Survival Tactics

Survival Tactics

3%

Feign Death reduces damage taken by 90% for 2 sec.

Chimaeral Sting

Chimaeral Sting

3%

Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.

Preemptive Maneuver

Preemptive Maneuver

3%

Feint decreases your damage taken by an additional 40% while stunned and its energy cost is reduced by 30%.

Nullifying Shroud

Nullifying Shroud

3%

Verdant Embrace wreathes you in arcane energy, preventing the next full loss of control effect against you. Lasts 4 sec.

Obsidian Mettle

Obsidian Mettle

3%

While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.

Blessing of Sanctuary

Blessing of Sanctuary

3%

Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.

Blessing of Spellwarding

Blessing of Spellwarding

3%

Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.

Searing Glare

Searing Glare

3%

Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec.

Impish Instincts

Impish Instincts

3%

Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec.

Dark Simulacrum

Dark Simulacrum

3%

Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.

Scouring Flame

Scouring Flame

3%

Fire Breath burns away 2 beneficial Magic effects from all targets.

Time Stop

Time Stop

3%

Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.

Holy Ward

Holy Ward

3%

When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec.

Phase Shift

Phase Shift

3%

Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.

High Winds

High Winds

3%

Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.

Early Spring

Early Spring

3%

Wild Growth is now instant cast, and when you heal 6 allies with Wild Growth you gain Full Bloom. This effect has a 30 sec cooldown. Full Bloom Your next Wild Growth applies Lifebloom to all targets at 100% effectiveness. Lasts for 30 sec.

Grounding Totem

Grounding Totem

3%

Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Shamanism

Shamanism

3%

Your Heroism spell now has a 60 sec cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Strength of the Wild

Strength of the Wild

3%

You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will have a 30% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form. You also learn: Strength of the Wild Maul the target for 8% of the target's maximum health in Physical damage.

Call Fel Lord

Call Fel Lord

3%

Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer 760 Physical damage, and players struck will be stunned for 1 sec.

Zen Focus Tea

Zen Focus Tea

3%

Thunder Focus Tea provides immunity to Silence and Interrupt effects for 5 sec.

Zen Spheres

Zen Spheres

3%

Soothing Mist and Crackling Jade Lightning form a sphere of Hope or Despair above their targets. Only one of each sphere can be active at a time. Sphere of Hope: Increases your healing done to the target by 10%. Sphere of Despair: Target deals 3% less damage and takes 10% increased damage from all sources.

Peaceweaver

Peaceweaver

3%

Revival's cooldown is reduced by 16%, and provides immunity to magical damage and harmful effects for 2 sec.

Phase Shift

Phase Shift

3%

Step into the shadows when you cast Fade, avoiding all attacks and spells for 1 sec. Interrupt effects are not affected by Phase Shift.

Ultimate Radiance

Ultimate Radiance

3%

Evangelism cooldown is reduced by 45 sec and Power Word: Radiance healing is increased by 15%.

Obsidian Mettle

Obsidian Mettle

3%

While Obsidian Scales is active you gain immunity to interrupt, silence, and pushback effects.

Strangulate

Strangulate

3%

Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.

Owlkin Adept

Owlkin Adept

3%

Owlkin Frenzy can stack up to 2 times and reduces the cast time of your next Cyclone or Entangling Roots by 10%.

Moonkin Aura

Moonkin Aura

3%

Starsurge grants 2% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.

Mending Bandage

Mending Bandage

3%

Instantly clears all bleeds, poisons, and diseases from the target, and heals for 18% damage over 6 sec. Being attacked will stop you from using Mending Bandage.

Ice Wall

Ice Wall

3%

Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 30% of your maximum health and lasts up to 15 sec.

Overpowered Barrier

Overpowered Barrier

3%

Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.

Thick as Thieves

Thick as Thieves

2%

Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.

Impish Instincts

Impish Instincts

2%

Taking direct Physical damage reduces the cooldown of Demonic Circle by 3 sec. Cannot occur more than once every 5 sec.

Nether Ward

Nether Ward

2%

Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.

Gateway Mastery

Gateway Mastery

2%

Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.

Unburdened Flight

Unburdened Flight

2%

Hover makes you immune to movement speed reduction effects.

Time Stop

Time Stop

2%

Freeze an ally's timestream for 5 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early.

Chimaeral Sting

Chimaeral Sting

2%

Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.

Savage Momentum

Savage Momentum

2%

Interrupting a spell with Skull Bash reduces the remaining cooldown of Tiger's Fury, Survival Instincts, and Dash by 10 sec.

Psychic Shroud

Psychic Shroud

2%

When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 sec.

Driven to Madness

Driven to Madness

2%

While Voidform is not active, being attacked will reduce the cooldown of Void Eruption by 3 sec.

Purification

Purification

2%

Purify now has a maximum of 2 charges. Removing harmful effects with Purify grants your target an absorption shield equal to 5% of their maximum health. Lasts 8 sec.

Lightning Lasso

Lightning Lasso

2%

Grips the target in lightning, stunning and dealing 2,660 Nature damage over 5 sec while the target is lassoed. Can move while channeling.

Tireless Pursuit

Tireless Pursuit

2%

For 3 sec after leaving Cat Form or Travel Form, you retain up to 25% movement speed.

Nether Ward

Nether Ward

2%

Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.

Chimaeral Sting

Chimaeral Sting

2%

Stings the target, dealing 53 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.

Survival Tactics

Survival Tactics

2%

Feign Death reduces damage taken by 90% for 2 sec.

Kindred Beasts

Kindred Beasts

2%

Command Pet's unique ability cooldown reduced by 50%, and gains additional effects.

Archangel

Archangel

2%

Inner Light: Healing spells cost 10% less mana. Inner Shadow: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other, incurring a 6 sec cooldown.

High Winds

High Winds

2%

Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.

Cascading Horrors

Cascading Horrors

2%

Void Eruption sends out slow-moving bolts of Shadow energy at random locations every 0.5 sec for 3 sec, dealing 291 Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 2 sec.

Psyfiend

Psyfiend

2%

Summons a Psyfiend with 1,222 health for 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals up to 1% of the target's total health in Shadow damage every 0.9 sec. Also slows their movement speed by 50% and reduces healing received by 50%.

High Winds

High Winds

2%

Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.

Rot and Decay

Rot and Decay

2%

Shadow Bolt damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 2.0 sec. Drain Life, Drain Soul, and Oblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.

Nether Ward

Nether Ward

2%

Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.

Jinx

Jinx

2%

Casting a curse now applies Corruption and Agony to your target, but curses now costs 1 Soul Shard.

Strength of Soul

Strength of Soul

2%

Your Power Word: Shield reduces all Physical damage taken by 15% while the shield persists.

Nether Flux

Nether Flux

2%

Brand your target, increasing the damage they receive from your next targeted spell by 40%. Generates 4 Arcane Charges.

Overpowered Barrier

Overpowered Barrier

2%

Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. Prismatic Barrier If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends.

Chrono Shift

Chrono Shift

2%

Arcane Barrage slows enemies by 50% and increases your movement speed by 10% for 5 sec.

Blessing of Spellwarding

Blessing of Spellwarding

2%

Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.

Divine Vision

Divine Vision

2%

Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 60 sec.

Cleanse the Weak

Cleanse the Weak

2%

When you Cleanse an ally, 1 ally within 40 yds is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 sec. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.

Static Field Totem

Static Field Totem

2%

Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.

Grounding Totem

Grounding Totem

2%

Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Faerie Swarm

Faerie Swarm

2%

Swarms the target with Faeries, disarming the enemy, preventing the use of any weapons or shield and reducing movement speed by 30% for 5 sec.

Absolute Serenity

Absolute Serenity

2%

Celestial Conduit now prevents all crowd control for its duration.

Turbo Fists

Turbo Fists

2%

Fists of Fury now reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury.

Wind Waker

Wind Waker

2%

Your movement enhancing abilities increases Windwalking on allies by 10%, stacking 2 additional times. Movement impairing effects are removed at 3 stacks.

Master Shepherd

Master Shepherd

2%

While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 12%. Additionally, Polymorph and Mass Polymorph no longer heal enemies.