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Vengeance Demon Hunter

  • 2v2
  • 6 players
  • Last Updated: 3 days ago

This page is automatically generated by looking up the top 50 Vengeance Demon Hunter on the 2v2 leaderboard. The data on this page is updated every 24 hours in order for the data to be as relevant as possible.

This page only shows what the best players in the world are using. This might not apply to every skill bracket in Mythic+. Use this page as the starting point of your journey, and don’t be afraid to stray away from what is presented on this page!

Players

Mazb

Mazb

<Imaginary Club>Twisting Nether (eu)

Talents (class)

Champion of the Glaive

Talents (spec)

Sigil of Silence
Soul Barrier

Talents (hero)

Harness the Cosmos

Talents (pvp)

Jagged Spikes
Glimpse
Monkeyirl

Monkeyirl

<Bak Died>Argent Dawn (eu)

Talents (class)

Champion of the Glaive

Talents (spec)

Sigil of Silence
Soul Barrier

Talents (hero)

Harness the Cosmos

Talents (pvp)

Everlasting Hunt
Unending Hatred
Glimpse
Strally

Strally

<Amigøs>Argent Dawn (eu)

Talents (class)

Master of the Glaive
Burn It Out

Talents (spec)

Sigil of Silence
Soul Barrier

Talents (hero)

Evasive Action
Army Unto Oneself
Preemptive Strike

Talents (pvp)

Detainment
Glimpse
Lay In Wait

Stat Priority

Values are relative to the highest stat. The stat priority for a Vengeance Demon Hunter is
Mastery > Haste > Critical Strike > Versatility

Best Races

The best race for a Vengeance Demon Hunter for the Alliance is Night Elf and for the Horde is Blood Elf

Best Items

Trinket Combinations

50% of the best players use this combination
Astral Gladiator's Medallion

Astral Gladiator's Medallion

Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Min Cooldown)

Astral Gladiator's Insignia of Alacrity

Astral Gladiator's Insignia of Alacrity

Equip: Your spells and abilities have a chance to grant 55 primary stat for 20 sec.

17% of the best players use this combination
Unyielding Netherprism

Unyielding Netherprism

Equip: Your harmful abilities draw focused void through the prism to deal 1,974 Cosmic damage split between your target and nearby enemies. Damage increased by 30% per enemy struck, up to 150%. This effect may occur every 10 sec and accumulates Latent Power within the prism, up to 18 times.

Use: Consume all Latent Power to gain 18 Agility per stack for 20 sec. (20 Sec Cooldown)

Improvised Seaforium Pacemaker

Improvised Seaforium Pacemaker

Equip: Repurpose a Seaforium charge to give your heart a kick, causing your first ability every 60 sec to trigger Explosive Adrenaline, granting 92 Critical Strike for 15 sec. While exploding, Critical Strikes cause you to blow up again, extending this duration by 1 sec, up to 15 times.

17% of the best players use this combination
Ara-Kara Sacbrood

Ara-Kara Sacbrood

Equip: Your abilities have a chance to stir the sac, releasing an egg which grants you 13 Agility. Each egg hatches after 1 min, and the new brood attacks your next target, inflicting 1,603 Nature damage over 8 sec.

Signet of the Priory

Signet of the Priory

Use: Raise your signet to the Light, increasing your highest secondary stat by 230 for 20 sec. Your act inspires nearby signetbearers within your party, granting them 6 of the same stat for 20 sec. (2 Min Cooldown)

Best Sockets

Values are based on the total amount of sockets of all players. The most popular socket for a Vengeance Demon Hunter is Masterful Sapphire
Masterful Sapphire

Masterful Sapphire

23%

+10 Versatility and +3 Mastery

Versatile Onyx

Versatile Onyx

21%

+10 Mastery and +3 Versatility

Masterful Emerald

Masterful Emerald

12%

+10 Haste and +3 Mastery

Best Embellishments

Embellishments are specific abilities that can be added onto a piece of gear or weapons to add an equip bonus. The most popular embellishment for a Vengeance Demon Hunter is Elemental Focusing Lens on a Ring 1 item
Elemental Focusing Lens

Elemental Focusing Lens

100%

Equip: Your damaging spells and abilities have a chance to deal 442 damage to your target. The magic school chosen is based upon your selection of socketed Khaz Algar gems.

  • Ring 150%
  • Ring 233%
  • Neck17%
Blessed Weapon Grip

Blessed Weapon Grip

17%

Equip: Damaging a target has a low chance to call upon the power of the Blessed Weapon Grip, granting you 10 stacks that increase your highest secondary stat by 1. These stacks fade over 30 sec.

  • Main Hand100%
Dawnthread Lining

Dawnthread Lining

17%

Equip: Your gear warms with Woven Dawnthread and gains 6 Critical Strike when over 80% health.

  • Waist100%

Best Enchants

Percentages are calculated in relation to 50 players. If an enchant has a value of more than 100%, it means the enchant is found more than 50 times. This usually happens when the same enchant is applied to both rings.
Back icon

Back

Chant of Leeching Fangs

Chant of Leeching Fangs

83%

Permanently enchants a cloak with ancient magic that chants with power, granting 18 Leech and heal for 1,527 every 5 sec while out of combat. Cannot be applied to items lower than level 70.

Chest icon

Chest

Crystalline Radiance

Crystalline Radiance

83%

Permanently enchants a chestpiece with Earthen rune magic to increase your Intellect by 34. Cannot be applied to items lower than level 70.

Stormrider's Agility

Stormrider's Agility

17%

Permanently enchants a chestpiece to increase your Agility by 24 and Speed by 12. Cannot be applied to items lower than level 70.

Feet icon

Feet

Scout's March

Scout's March

33%

Permanently enchants a pair of boots with a scout's swiftness, increasing Speed by 12. Cannot be applied to items lower than level 70.

Defender's March

Defender's March

33%

Permanently enchants a pair of boots with a defender's tenacity, increasing Stamina by 41. Cannot be applied to items lower than level 70.

Legs icon

Legs

Stormbound Armor Kit

Stormbound Armor Kit

83%

Use: Apply a Stormbound Armor Kit to your leg armor, causing it to permanently gain 8 Agility or Strength. Additionally, the item also gains 8 Stamina. (1 Sec Cooldown)

Charged Armor Kit

Charged Armor Kit

17%

Use: Apply a Charged Armor Kit to your leg armor, causing it to permanently gain 7 to all Primary stats and 8 Stamina. (1 Sec Cooldown)

Main Hand icon

Main Hand

Stonebound Artistry

Stonebound Artistry

33%

Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Council's Guile

Council's Guile

17%

Permanently enchants a weapon to sometimes grant you Keen Prowess, bestowing 21 Critical Strike to you for 12 sec. Cannot be applied to items lower than level 70.

Off Hand icon

Off Hand

Council's Guile

Council's Guile

33%

Permanently enchants a weapon to sometimes grant you Keen Prowess, bestowing 21 Critical Strike to you for 12 sec. Cannot be applied to items lower than level 70.

Stonebound Artistry

Stonebound Artistry

33%

Permanently enchants a weapon to sometimes grant you Artisanal Flourish, bestowing 21 Mastery to you for 12 sec. Cannot be applied to items lower than level 70.

Ring icon

Ring

+21 Versatility

+21 Versatility

100%

Permanently enchants a ring with Beledar's radiance, increasing Versatility by 15. Cannot be applied to items lower than level 70.

+21 Critical Strike

+21 Critical Strike

50%

Permanently enchants a ring with Beledar's radiance, increasing Critical Strike by 15. Cannot be applied to items lower than level 70.

Wrist icon

Wrist

+43 Leech

+43 Leech

67%

Permanently enchants bracers with ancient magic that chants with power, granting 38 Leech. Cannot be applied to items lower than level 70.

+35 Leech

+35 Leech

17%

Permanently enchants bracers with ancient magic that whispers of power, granting 30 Leech. Cannot be applied to items lower than level 70.

Talents

The new talent system is not as straight-forward as the talent systems from previous expansions. Many talents are situational, and choosing your talents should be done based on the content you are doing. This heat map will show what talents are must-picks, which ones are situational, and which ones are rarely chosen.

Colors

The colors indicate the popularity of the talent. The numbers below indicate the percentage of the top 50 players that have chosen this talent.

  • 90% - 100% (best)
  • 50% - 89% (good)
  • 20% - 49% (situational)
  • 0% - 19% (unpopular)

Talent Tree

Talent Tree Background
Vengeful Retreat
100%
Felblade
83.3%
Sigil of Misery
100%
Vengeful Bonds
0%
Unrestrained Fury
100%
Shattered Restoration
100%
Improved Sigil of Misery
16.7%
Bouncing Glaives
100%
Imprison
100%
Charred Warblades
100%
Chaos Nova
66.7%
Improved Disrupt
100%
Consume Magic
66.7%
Aldrachi Design
83.3%
Focused Ire
0%
Champion of the Glaive
100%
Disrupting Fury
0%
Blazing Path
100%
Swallowed Anger
0%
Aura of Pain
83.3%
Live by the Glaive
83.3%
Pursuit
33.3%
Soul Rending
83.3%
2 / 2
Felfire Haste
16.7%
Infernal Armor
100%
2 / 2
Burn It Out
16.7%
Lost in Darkness
16.7%
Illidari Knowledge
100%
2 / 2
Felbound
50%
Will of the Illidari
100%
2 / 2
Internal Struggle
83.3%
Furious
50%
Remorseless
83.3%
First In, Last Out
83.3%
Erratic Felheart
0%
1 / 2
Final Breath
33.3%
Darkness
83.3%
Demon Muzzle
16.7%
Soul Splitter
83.3%
2 / 2
Wings of Wrath
0%
Pitch Black
16.7%
Demonic Resilience
50%

Annihilator

Hero class image
World Killer
100%
Otherworldly Focus
80%
Dark Matter
60%
Final Hour
20%
Meteoric Fall
100%
Mass Acceleration
100%
Path to Oblivion
20%
Voidfall
100%
Harness the Cosmos
100%
Celestial Echoes
80%
Phase Shift
80%
Catastrophe
100%
Swift Erasure
60%
Meteoric Rise
100%
Fel Devastation
100%
Spirit Bomb
100%
Fiery Brand
100%
Perfectly Balanced Glaive
83.3%
Quickened Sigils
83.3%
Ascending Flame
33.3%
Tempered Steel
83.3%
Calcified Spikes
83.3%
Sigil of Silence
83.3%
Retaliation
33.3%
Felfire Fist
16.7%
Sigil of Spite
83.3%
Agonizing Flames
100%
Feed the Demon
66.7%
Burning Blood
100%
Revel in Pain
16.7%
Frailty
100%
Feast of Souls
0%
Fallout
83.3%
Ruinous Bulwark
16.7%
Volatile Flameblood
83.3%
Soul Barrier
100%
Fel Flame Fortification
50%
Void Reaver
100%
Painbringer
50%
1 / 2
Sigil of Chains
33.3%
Fiery Demise
100%
2 / 2
Chains of Anger
33.3%
Focused Cleave
83.3%
Soulmonger
0%
Stoke the Flames
16.7%
Burning Alive
100%
Cycle of Binding
16.7%
Vulnerability
83.3%
2 / 2
Vengeful Beast
100%
Charred Flesh
100%
2 / 2
Soulcrush
83.3%
Soul Carver
33.3%
Last Resort
83.3%
Darkglare Boon
16.7%
Down in Flames
83.3%
Untethered Rage
0%

Best PvP Talents

Glimpse

Glimpse

67%

Vengeful Retreat provides immunity to loss of control effects, and reduces damage taken by 35% until you land.

Jagged Spikes

Jagged Spikes

33%

While Demon Spikes is active, melee attacks against you cause Physical damage equal to 30% of the damage taken back to the attacker.

Illidan's Grasp

Illidan's Grasp

33%

You strangle the target with demonic magic, stunning them in place and dealing 392 Shadow damage over 5 sec while the target is grasped. Can move while channeling. Use Illidan's Grasp again to toss the target to a location within 20 yards.

Demonic Trample

Demonic Trample

33%

Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing 5.6 Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike.

Everlasting Hunt

Everlasting Hunt

17%

Dealing damage increases your movement speed by 15% for 3 sec.

Unending Hatred

Unending Hatred

17%

Taking damage causes you to gain Fury based on the damage dealt.

Detainment

Detainment

17%

Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned.

Lay In Wait

Lay In Wait

17%

Sigil of Misery has 2 charges and now lays in wait for up to 90 sec at your selected location until an enemy approaches.

Cover of Darkness

Cover of Darkness

17%

The radius of Darkness is increased by 4 yds, and its duration by 2 sec.

Cleansed by Flame

Cleansed by Flame

17%

Immolation Aura dispels a magical effect on you when cast.

Reverse Magic

Reverse Magic

17%

Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.